shutupandwalk: (Joshua [<3])
shutupandwalk ([personal profile] shutupandwalk) wrote2012-06-18 07:43 pm
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Mun Name: Bookie
Journal: [personal profile] sozettaslow
Contact Info: AIM: bookworm1208
Other Characters: N/A

Name: Yoshiya ‘Joshua’ Kiryu
From: The World Ends With You
Appearance: Joshua has two forms, his RG and Composer forms.

His RG form is that of a pretty boy teenager, with wavy blondeish hair and purple eyes.


His Composer form is older, more androygenus, and very shiny.
Age: Appears to be 15, it’s implied he’s older; his Composer form seems to be early 20s. I usually say he’s actually around 100 or so.
Gender: Male
Personality:
Joshua is, as Neku so eloquently puts it, a ‘jerkface.’ He’s arrogant, condescending, and really doesn’t seem to give a damn about anyone. He is clever, and uses it to manipulate people. Most of the time they don’t realize they’ve been used until it’s over. This is partly because he rarely gives a direct lie- he just knows what conclusions people will jump to if he says the right things. He can play innocent until the final moment, even though most people can tell before that he’s at least up to something.

When he’s not being cryptic, he’s usually teasing (spending a decent amount of time during the game semi-flirting with the main male character), but he himself is very hard to rile. This attitude in general makes him seem very condensending, which in ways he is, but part of it is just that he’s not great at communicating on a personal level. It’s stated that’s been alone most of his life (and presumably, death) and he’s never really had many friends. He is completely capable, if usually not willing, to communicate on a professional level, but when it comes to friendship he’s a bit out of the loop. When it comes to people in general, prior to his Game with the Conductor he was very cynical, and was growing bitter with the people and their waste of talent in his city. However, after dealing with Neku, he has become more open and more willing to see the good in others. (Even if he still acts like a jerk.)

The select few that manage to get past the exterior don’t get much in terms of a nicer personality. In fact, it usually leads to more teasing and more pushing. Joshua’s way of getting people to change isn’t to gently push, but more forcibly shove and force them to face the things they don’t want to. It helps that he’s such a jerk that people usually want to prove him wrong. However, he will work to protect the people he cares about, even though as the Composer he can’t spend time with them like a normal person.

Overall, Joshua is kind of a jerk, especially to people he doesn’t care about. However, he’s got a soft spot for people he cares about and really does understand that people as a whole are worth it.

Backstory:
The Reaper’s Game, aka the whole premise of the game, is where Players (who are dead) have to complete missions for 7 days in order to survive, and potentionally win their lives back.

Joshua first appears in the second week of Neku’s game as his partner, and gives him a hard time from the start. They know each other for about two seconds before Neku decides he wants to strangle him. It doesn’t get any better- in fact, it only goes downhill. Neku discovers that he can read Joshua’s thoughts, to a degree, which he shouldn’t be able to do with other Players. Over a few days, he sees a startling scene in Joshua’s mind- namely, Joshua running towards him with a gun and shooting him.

It doesn’t help that the Game Master for the week, Sho Minamimoto, seems to have it out for the pair- and since Neku has no idea who he is, he figures it’s probably Joshua’s fault. And Neku likes him even less when he finds out Joshua is actually still alive, having broken into the Game to try and ‘jack’ it- meaning, he wants to find the guy in charge and take it over. As Neku is in this for not only his life, but a friend’s, he’s not too thrilled about this, even when Joshua promises not to drag him into it.

On the seventh day, the two are sent to fight Sho, and Neku sees a longer version of the scene he’s been shown before- Joshua is still running at him with a gun and shooting, but it’s aimed at Sho, who’s behind Neku. In return, Sho shoots back. Now that Neku assumes that Sho killed him, he feels a little bad that he’s been blaming Joshua this whole time. He doesn’t get the chance to apologize, however, as Joshua jumps in front of Sho’s final attack to save Neku’s life. Neku proceeds to beat himself up over Joshua dying for him.

Only, Joshua didn’t actually die. And he’s actually been in charge the entire time.

Joshua is the Composer of Shibuya, meaning that he runs the game. He made a bet with his Conductor, Megumi Kitaniji, with Shibuya being the stakes. Kitaniji had to prove that Shibuya deserved to be spared within the span of a month, and Joshua would only interfere by form of proxy- that proxy being Neku. So he went into the Realground (where the living are), shot Neku, and put him in the Game for his own purposes. He helped Neku in the second week to educate and protect him, and when Sho blasted him he transported himself to an alternate universe. (In this alternate universe, he met ‘Pink,’ a version of himself that was really into tin pin like everyone else from that particular universe. He therefore knows quite a deal about it, and got a hell of a lot better at Tin Pin because Neku kept kicking his ass.)

At the end of Neku’s third week, all of this was revealed, and Neku was obviously not happy with Joshua at all. So, Joshua made him play one final game. He gave Neku a gun and said when he counted down from ten, whoever shot their gun won. Neku didn’t shoot, as he still trusted Joshua and considered him a friend. Even though that meant he lost, Joshua still gave him and his friends their lives back, and didn’t destroy Shibuya.

At the end, Neku gives a very long mental speech, presumably aimed at Joshua- who, being the Composer and all, heard it. He doesn’t respond, though, and chooses to gloomily watch Neku have fun and enjoy his life, while getting a lecture from Mr. H.
Moral Standing: Joshua is ‘chaotic good.’ Very chaotic, and leaning heavily towards neutral. He tends to see the big picture more than anything, and often goes about trying to get ‘good’ results by some not so good means. He also sometimes just does things because they’re funny.
Dreams: What Josh wants most is Shibuya to thrive and flourish and reach its true potential for creativity and Imagination.
Fears: Joshua’s biggest fears revolve around Shibuya’s fate and his interactions with people. He wants to make sure Shibuya doesn’t fizzle out, being prepared to destroy it to make sure that doesn’t happen. He is also is afraid of people getting too close to him for fear of actually caring.
Extra: Joshua has a lot of abilities/powers, some of which I’m sure will need to be trimmed down (though he would hardly use them anyway). As Composer, Joshua has a lot of powers, some of which are probably left out. In his RG (teenage) form, he can use his cellphone to drop large objects on people’s heads, and summon beams of light while levitating. When fighting with Neku, he can also use fusion attacks, using either large objects, fire and ice, or the freaking moon. As the Composer (his older form), he has the power to bring people back to life and to change forms (both into a teenager and a little ball of light). In both forms he can also ‘scan’ people, or read their current thoughts. Since many people (lower in rank) in the series can, it is assumed he also has wings and a noise form, but neither of these are confirmed.

His cellphone has its own abilities. It can take pictures of the past, imprint ‘memes’ on to people (force a word into their head), and track people’s power.
Character Location: The Dead God’s Pad, with the ‘invisible’ door leading to the Room of Reckoning
Samples: The video game is made up of talking sprites, so not many people record the cutscenes or anything. :(
Writing Sample: In which Joshua torments a magical girl.